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2017 has certainly been a busy year right from the get go. So much so that I just haven't been able to keep up with anything. First, l'd like to welcome all my new followers, I'm at 539 after about 2-3 months of posting nothing. So here's the skinny...
In January I got to take part in GaCuCon; the first gaming event on the high seas aboard the Carnival Sensation. Me and the good people at Good War Games were able to complete GaCu Brawl just in time for the event thankfully. Mind you it's buggy as all hell but for a 10 day project I think it's pretty damn solid. Make sure to download it and tell them how awesome/horrible they are. The cruise itself was a blast and I'm officially part of the GaCuCon team now. We're already planning 2018's cruise and I'd love to incorporate Newgrounds and the community in the festivities! More news to come when it's available.
So at the moment I'm diving into a ton of game projects...
First I'm working to finally complete my first game project Flappin Nutz. The game is practically done but it still has a lot of polishing to go through. Follow Lonely Missile on twitter for more news on it's ongoing progess.
Second I'm working on a game revival project with Good War Games and we're almost ready to announce and reveal the work that we've put into it thus far. I've showcased some of it on my streams in case you wanted a sneak peek. Follow Good War Games on twitter for the juicy deets.
And finally the third project I've joined is The Soul Keeper VR developed by Helm Systems. Soul Keeper is a fantasy action rpg game made for virtual reality. They've asked me to join to help create concept art and 2D assets. The game is scheduled to release in Early Access on Steam soon. Follow Helm Systems and The Soul Keeper on twitter for upcoming announcments.
So that's about it for projects. I'm trying to fit in some more time for my personal work as it's been far too long that I've completed anything for myself. I plan to start doing a lot more live streaming showcasing anything that I can, if there's anything you'd like to see let me know! Send me at tweet or why not join NG and leave a comment right below!
And speaking of which...
I see you... Running around Newgrounds enjoying every second of it for FREE. Stop playing around with all those hussies. Put a ring on it, show Newgrounds you care and SUBSCRIBE today! Lets make sure this old gal keeps running, maybe buy her a new hat?
2017 is starting out incredibly busy for me and to be honest I'm a little overwhelmed with everything that's going on. I'm handling 3 projects this month but before I get to that let me give all of you guys a big sloppy hug! 508 followers! I'll try not to let any of you down.
I'm happy to say that me and my cousin are finally getting back on completing our first game "Flappin Nuts". We had put a lot of effort into this project and we're not ready to let it die just yet. Especially after we were green lit on Steam about 2 years ago. The game is about 70% complete and we're planning out what's left and getting back into the rythym of things. More news to come!
Next project I'm working on is a game for Pixel Day. This year I want to focus on game design and development so because I'm a masochist I decided I'll try my hand at getting an EXTREMELY SIMPLE game done for Pixel Day. Time is rapidly running out and all the work I have isn't helping but I'm going to do my best to have it ready. I got through one of Game Maker's tutorial that basically showed me exactly what I wanted to make and it didn't take more than 2 hours. I'm sure my version will take much longer however so I hope to get the needed art done this weekend.
Last project on my list is "Gacu Brawl". I was ready to leave this project behind and move forward but the sexy people over at Good War Games weren't having it. They dug up the grave and decided to lend a helping hand to hopefully have a build ready for the Gacucon Cruise at the end of the month. They've already gotten some key work done so here's hoping we can get it ready to set sail. If you happen to be in Miami on the 25th I'll be at the Gacucon Expo at Dave & Buster's showcasing some games along with other local indie game developers.
That's about it for now. January is jam packed with craziness so I'll be sure to give up and lose my mind. Kisses ;*
Happy New Year everyone!
Wow! 485 followers, 87 submissions to the Art Portal and 1 front page. 2016 was rough but I couldn't be more proud of all the hard work I put myself through. I've never been so productive and I don't plan on slowing down anytime soon.
Time to recap a little. So as some of you guys might remember I was working on a game for the last few months. Unfortunately due to the lack of dedication from our developer the project is basically scrapped. It's hard for me because this is the fourth game I've attemped to make that ends in failure. C'est la vie...
I decided that I'll be completing some of the assets I was working on so people can use them in their Global Game Jam this year. This way my work isn't a total waste. I'll post about where to download them once they're ready.
2017, you looking good girl..uh boy? I've planned to start learning more about game design and development this year. It only becomes more clear with each day that games are what I'm most passionate about. I'd like to finally produce something, even if it's something small. I'll be scheduling "class time" for myself starting with GameMaker Studio and log my journey in the Game Development forum.
As many artist's are aware, finances suck. I'm not in this for the money, I just want to get to a point in my life where I can focus on creating rather than worrying about bills. I'm sure you've heard thousands of more talented artists say the same thing. So to keep it simple, if you enjoy my work I've opened up my Patreon again. I can't offer much but my continued dedication to create awesome stuff...maybe I'll slip you a little tongue? Please?
And lastly I want to thank Newgrounds. Not just my followers but the community and the people behind greasing the tank treads. On a daily basis I'm asked "Why am I using Newgrounds?" or "Newgrounds is dead. Why not put more effort elsewhere?". I get it, Newgrounds isn't as active as it use to be. There are still fantastic creators here and new one's everyday. Sure there's a lot of trash but the dedication to keep creating is what keeps this place alive.
Sure the traffic's slow but I'm guilty of being a romantiscist. I believe in what Newgrounds stands for and what it can become. If I can help in an-...
FuShark hears a crack of thunder, feeling his legs give way. He's been whipped off his soapbox by a searing bullet and laid to rest on the craggy ground. Reaching for the wound, spitting out blood he whispers...
Been one hell of week for me catching up with work after last weeks hurricane scare put it all on standby. I'm glad that we were fortunate enough to deal with only some light power outages.
I'm glad that my clients have been extremely patient with me as I toil away to get everything done in time. Been steadily progressing art for the game though at a slower rate then I'd want. I'm just about finished with the rough animations for the main character after that I have 3 enemies to finish up. Once I know all those are polished I'll be kicking it into high gear to finalize animation. That deadline is steadily creeping up on us.
It's been really nice getting back into animation. I have a love/hate for it that I'm sure a lot of people are familiar with but it's crazy to think that I can actually sit down and find enjoyment in it again.
Lastly a warm welcome to all my new followers! Illustration work has slowed down since I started working on this game but hopefully what I do post will keep you guys entertained.
Been too busy clearing up my commissions queue and working on the game to post any updates. So if you've missed me here's a kiss from me to you. ;*
To start off I finally got around to creating an illustration for Moawling after she made me the sweet pixel art of Kanti I'm proudly using as my icon. I managed to snag a front page spot to boot! So thanks for that everyone.
At the moment we've been working on GacuBrawl for just about a month now. It's been so awesome getting back into game design. I really believe it's what I enjoy working on the most despite the hellacious amount of time we've already put into it. No time for rest yet though, we only have a month and some change before getting this out so crunch time is only going to get...crunchier?
We had a team meeting yesterday to "discuss" the games "progress" and not totally get "trashed". The lovely peeps from Good War Games dropped by to tear are worthless asses up. Got some sweet tips for animation from Bryant, their artist. Check out their latest project Wasabi Horizon if you got a minute, and bitches I know you do.
I'll post a new update once we have our Steam Green Light page up so the internet can butt fuck us about how it's a shitty "Flash" game. Maybe once it's further a long I can talk to the crew about putting together a play test build for me to share with Newgrounds.
And finally if you'd like to keep up with any art in progress I post all that stuff over on my forum thread. I'll be updating that with some new game stuff later this week.
Been pretty busy with work for the last few weeks. Been doing my best to clear my commission queue to free up my time. I was recently asked to help design and animate a game for Gacucon, a game cruise and expo here in Miami. I'm pretty excited to be working on this.
This is my fourth attempt at making a game so unlike the other three I'd like this to actually come out. Can't explain how frustrated I still am over the first project (watch the volume). Time to crack open flash once more and get to work. I'll be sharing my work on the game as I get stuff done.
Kisses to all my latest followers! And to all my old followers you're gonna get what's coming to ya! ;*
Idle animation of Gacu, the main character.
216 Followers on here! That's pretty neat, kisses to all of you!
So I've had increasing computer issues for the last few years. Because of a terrible financial situation I've never put money aside for a new rig. Bills sadly won't allow it on a freelancers salary but I can't leave this off any longer. Would anyone have any advice on purchasing or building a new rig? Any advice would be helpful.
Since this is an emergency I'll probably be dropping my commission rates just to see if I can pull in some extra coin to fund a new machine. So if you were looking to commission me for something now would definitely be the best time.
Not too much else at the moment. Hope all of you are doing swell. Kisses! ;*
I am indeed still alive for those of you who do actually "follow" me. Been busy organizing myself so I can be as productive as possible.
So to start things off I've FINALLY created a Commissions FAQ page. There's also a NSFW Commissions FAQs. Look the FAQs over and pigeon me an email if you're interested. Being a full time freelance artist is tough so I appreciate any coin you guys can throw my way. I currently have no work.
So I've been thinking about what I want to accomplish. For most of my life I've been pretty directionless when it comes to my career, I just always pushed for something in art. The bad part about that is that if you want to succeed you have to visualize it. Since I've graduated from the Art Institute of Miami (Absolutely terrible school) it's been one crazy ride to make my way financially. Thankfully I've never given in but I'm not happy. I need to move to the next level and become more independent. I've always been serious about my artwork but clearly not serious enough. With that in mind I decided that I want to spend the rest of this year figuring out what's next. I need to establish myself and my work.
I spent the better part of 4 years designing a game that unfortunately will never release. I think it was the happiest I've ever felt artistically. So I'm going to take the route of one of my mentors Dan Luvisi and create a book like his "Last Man Standing". Only my book will be detailing a game that I've always wanted to design. It'll challenge me and help me grow as an artist. Who knows maybe if I get a big enough following I can have the book printed, maybe pitch it to a studio or have the game crowd funded.
Well, that's all for now. Have a lovely day.
Afternoon everyone! Here's a sneak peek at my final submission for the ONE PUNCH MAN FAN ZINE. I'm honored to be included along 75 other amazing artists in this art book dedicated to raising funds for St. Jude's Children's Research Hospital. Can't wait to get a look at what the others have created.
The blood, sweat and many MANY tears my friend Jonathan Walles has etched into every word of his first novel will finally be available to read this Friday! It's the first part of the story available only for 99¢!
"The story of the GodSlayer, and it’s wielder, the “Anti-hero” is but one of many heroic tales the young princess, Claire Sylvianna, has spent countless hours buried in. Having become increasingly bored of her sheltered life style, Claire spends her days wishing for a far more adventurous life. She soon gets more than she bargained for after a chance encounter with a wandering swordsman named Zane Vahn Ultimenos, a young man branded a traitor with the blood of thousands on his hands.
His sudden appearance however is only the advent to something far worse. Dark shadows descend upon the kingdom of Sylvianna, and Claire's only chance for survival may be to rely on the lesser of two evils."
To make this already savory deal much more delectable I'll draw EVERYONE who preoders the book before Friday a free sketch! Get the word out you moblins! KISSES ;*